I’m not a big fan of multiplayer shooters. I tend to spend most of my time either crawling through vegetation looking for a point of interest, or staring at the stats of the person who has just killed me and wondering what I could have done differently. It’s mainly a sad, contemplative experience, and it’s an experience I can easily attain by booting up various Battlefields, Halos, or Call of Duties that I own across multiple platforms. When I cracked the plastic wrap on Battlefield: Hardline, I resigned myself to another go on this melancholy merry-go-round.
I had heard only bits and pieces of the marketing for Hardline, but one of the things I’d heard was that they were going to deliver on a strong story for the single-player experience. I’ll admit that I scoffed. I’ve played my fair share of shooters, all of which have either complex stories based on a lore that I’ll never understand or essentially boil down to killing the right mans with a side of “isn’t war terrible” thrown in. While I’ve been impressed with level design and certain environmental moments that shooters have been able to present, the actual story, plot, and characters have always felt a bit amateur hour to me. Would Hardline be any different? Could it? Read More →